Large City: Hed Redte Ÿhkphÿh

Hed Redte Ÿhkphÿh

Hed Redte Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceLälhulål Kingdom
Sub ProvenceŸchäcÿ Hold
RegionThimê-kêthê Woodlands
Founded1018
Community LeaderLord Rawmé̄ Gä̋mpf̄ 'Bug Shy' Cóónḱ Coida̋sh Ha̋mér
Area203 km2 (81 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation5176 m (16981 ft)
Average Yearly Precipitation172 cm/y (67 in/y)
Population48114
Population Density237 people per km2 (594 people per mi2)
Town AuraAbjuration
Naming
Native nameHed Redte Ÿhkphÿh
Pronunciation/hid/ /redˈte/
Direct Translation[arm; wing] [plate]
Translation[Not Yet Translated]

Hed Redte Ÿhkphÿh (/hid/ /redˈte/ [arm; wing] [plate]) is a subtropical Large City located in Ÿchäcÿ Hold, Lälhulål Kingdom, within the Undermountain.

The name Hed Redte Ÿhkphÿh is derived from the Goblin language, as Hed Redte Ÿhkphÿh was founded by Ca̋mér Yaw̄sh 'Pearllilyz Bee' Ra̋g Hawmp̪f̄̄ Séchvé̄, who was culturaly Undermountain.

Climate

Hed Redte Ÿhkphÿh has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 14°C (57°F). Hed Redte Ÿhkphÿh receives an average of 172 cm/y (67 in/y) of precipitation, most of which comes in the form of rain during the fall. Hed Redte Ÿhkphÿh covers an area of nearly 203 km2 (81 mi2), and an average elevation of 5176 m (16981 ft) above sea level.

Overview

Hed Redte Ÿhkphÿh was founded durring the early 11th century, by Ca̋mér Yaw̄sh 'Pearllilyz Bee' Ra̋g Hawmp̪f̄̄ Séchvé̄. The establishment of Hed Redte Ÿhkphÿh was somewhat plagued by a lack of willing colonists, leading to Ca̋mér Yaw̄sh 'Pearllilyz Bee' Ra̋g Hawmp̪f̄̄ Séchvé̄ electing to pay people to resettle in Hed Redte Ÿhkphÿh.

Hed Redte Ÿhkphÿh was built using the conventions of Undermountain durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Hed Redte Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Hed Redte Ÿhkphÿh is is constructed arround a series of premissive cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Astonishigly, the cost-cutting-focused defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Hed Redte Ÿhkphÿh seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Hed Redte Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Hed Redte Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hed Redte Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hed Redte Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hed Redte Ÿhkphÿh's parks.

Hed Redte Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hed Redte Ÿhkphÿh.

Hed Redte Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hed Redte Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hed Redte Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hed Redte Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hed Redte Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hed Redte Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hed Redte Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hed Redte Ÿhkphÿh's public wards, blessings, and other arcane systems.

Hed Redte Ÿhkphÿh has an Administrative Academy which trains individuals in the administrative arts.

Hed Redte Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Hed Redte Ÿhkphÿh's grid is powered by hydrogalvanic generators.

Hed Redte Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Hed Redte Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Hed Redte Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Hed Redte Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hed Redte Ÿhkphÿh's natural decorations nor waterways.

Hed Redte Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hed Redte Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hed Redte Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Hed Redte Ÿhkphÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Hed Redte Ÿhkphÿh's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Hed Redte Ÿhkphÿh there are no smells.

The Phase Flea near Hed Redte Ÿhkphÿh are known to be a mutant strain of the creature.

Hed Redte Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Illusion energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 95
  • Farmers: 160
  • Farm Laborer: 253
  • Hunters: 160
  • Milk Maids: 126
  • Ranchers: 61
  • Ranch Hands: 124
  • Shepherds: 137
    • Farmland: 193418 m2
    • Cattle and Similar Creatures: 12028
    • Poultry: 144342
    • Swine: 9622
    • Sheep: 481
    • Goats: 96
    • Horses, Mounts, and Beasts of Burden: 4811

Craftsmen

  • Arms and Toolmakers: 96
  • Blacksmiths: 114
  • Bookbinders: 63
  • Buckle-makers: 65
  • Cabinetmakers: 117
  • Candlemakers: 155
  • Carpenters: 152
  • Clothmakers: 130
  • Coach and Harness Makers: 51
  • Coopers: 123
  • Copper, Brass, Tin, Zinc, and Lead Workers: 63
  • Copyists: 44
  • Cutlers: 39
  • Fabricworkers: 114
  • Farrier: 331
  • Furriers: 31
  • Glassworkers: 171
  • Gunsmiths: 99
  • Harness-Makers: 45
  • Hatters: 88
  • Hosiery Workers: 33
  • Jewelers: 54
  • Leatherwrights: 114
  • Locksmiths: 48
  • Matchstick makers: 72
  • Musical Instrument Makers: 66
  • Painters, Structures and Fixtures: 60
  • Paper Workers: 70
  • Plasterers: 65
  • Pursemakers: 78
  • Roofers: 52
  • Ropemakers: 47
  • Rugmakers: 46
  • Saddlers: 90
  • Scabbardmakers: 101
  • Scalemakers: 50
  • Scientific, Surgical, and Optical Instrument Makers: 31
  • Sculptors, Structures and Fixtures: 45
  • Shoemakers: 44
  • Soap and Tallow Workers: 168
  • Tailors: 234
  • Tanners: 58
  • Upholsterers: 66
  • Watchmakers: 64
  • Weavers: 137
  • Whitesmiths: 38

Merchants

  • Adventuring Goods Retellers: 33
  • Arcana Sellers: 33
  • Beer-Sellers: 64
  • Booksellers: 78
  • Butchers: 123
  • Chandlers: 123
  • Chicken Butchers: 139
  • Entrepreneurs: 48
  • Fine Clothiers: 117
  • Fishmongers: 120
  • Florists: 28
  • Potion Sellers: 84
  • Resellers: 218
  • Spice Merchants: 65
  • Wine-sellers: 96
  • Wheelwright: 77
  • Woodsellers: 46

Service workers

  • Bakers: 229
  • Barbers: 246
  • Coachmen: 71
  • Cooks: 192
  • Doctors: 99
  • Gamekeepers: 72
  • Grooms: 41
  • Hairdressers: 171
  • Healers: 124
  • Housekeepers: 145
  • Housemaids: 200
  • House Stewards: 150
  • Inns: 46
  • Laundry maids: 96
  • Maidservants: 155
  • Nursery Maids: 89
  • Pastrycooks: 171
  • Restaurateur: 240
  • Tavern Keepers: 218

Specialized Laborer

  • Ashworkers: 64
  • Bleachers: 43
  • Chemical Workers: 27
  • Coal Heavers: 98
  • In-Town Couriers: 109
  • Long Haul Couriers: 111
  • Dockyard Workers: 102
  • Gas Workers: 23
  • Hay Merchants: 40
  • Leech Collectors: 128
  • Millers: 96
  • Miners: 104
  • Oilmen and Polishers: 70
  • Postmen: 114
  • Pure Finder: 61
  • Skinners: 137
  • Sugar Refiners: 27
  • Tosher: 77
  • Warehousemen: 155
  • Watercarriers: 113
  • Watermen, Bargemen, etc.: 145

Skilled Laborers

  • Accountants: 61
  • Alchemist: 78
  • Clerk: 106
  • Dentists: 49
  • Educators: 124
  • Engineers: 69
  • Gardeners: 50
  • Mages: 36
  • Plumbers: 51
  • Pharmacist: 57
  • Professors: 21
  • Scientists: 36
  • Wizards: 21

Civil Servants

  • Adventurers: 44
  • Bankers: 69
  • Civil Clerks: 111
  • Civic Iudex: 52
  • Consultants: 30
  • Exorcist: 111
  • Fixers: 59
  • Kami Clerk: 86
  • Landlords: 93
  • Lawyers: 57
  • Legend Keepers: 81
  • Militia Officers: 481
  • Monks, Monastic: 150
  • Monks, Civic: 160
  • Historian, Oral: 104
  • Historian, Textual: 57
  • Policemen, Sheriffs, etc.: 111
  • Priests: 200
  • Rangers: 62
  • Rat Catchers: 76
  • Scholars: 75
  • Spiritualist: 90
  • Slayers: 27
  • Storytellers: 174
  • Military Officers: 178

Cottage Industries

  • Brewers: 141
  • Comfort Services: 209
  • Enchanters: 54
  • Herbalists: 55
  • Jaminators: 178
  • Needleworkers: 141
  • Potters: 77
  • Preserve Makers: 133
  • Quilters: 71
  • Seamsters: 253
  • Spinners: 141
  • Tinker: 52
  • Weaver: 126

Artists

  • Actors: 52
  • Architects: 18
  • Bards: 75
  • Costumers: 29
  • Dancers: 55
  • Drafters: 30
  • Engravers: 37
  • Fine Furniture Carpenters: 23
  • Glaziers: 51
  • Inlayers: 46
  • Musicians: 126
  • Painters, Art: 24
  • Playwrights: 51
  • Sculptors, Art: 42
  • Wood Carvers: 178
  • Writers: 160

Produce Industries

  • Butter Churners: 160
  • Canners: 141
  • Cheesmakers: 185
  • Ice Merchants: 21
  • Millers: 98
  • Picklers: 81
  • Smokers: 60
  • Stockmakers: 54
  • Tobacconists: 72
  • Tallowmakers: 114

18245 of Hed Redte Ÿhkphÿh's population work within a Foundational Occupation.

28426 of Hed Redte Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1443 (3%) are noncontributers.

Points of Interest

Hed Redte Ÿhkphÿh is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a codex of Truename Magic, an a codex imbued with great amounts of Truename Magic energies was created in Hë Gër Gri by in time immemorial, reportedly some time during the late 2nd century.

History